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Old May 02, 2006, 05:17 PM // 17:17   #1
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Default Spirit's health

Well hello, I have 2 questions about ritualist spirits, in factions, first of all; each point of spawning power gives spirits 4% more max. health, but is that calculated over the base health (base health+(1.04*rank in spawning)), or over the previous rank of spawning (base health*1.04^(rank in spawning))

And my 2nd question; how is the base health (without ranks in spawning) calculated? Is it the same as a normal char (L7 spirit has the same health as a lvl 7 char) or what?
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Old May 03, 2006, 11:28 AM // 11:28   #2
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No-one got a clue?
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Old May 03, 2006, 11:33 AM // 11:33   #3
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This would be easily tested with something like Union, that takes a set easy to work with nmumber of health from itself when your hit.
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